Meet Mira
I’ve been on my journey into 3D animation since January and I’m itching to put together more character work. Up to this point, the only 3D characters I’ve done have been a robot, lego man, and a little ice sculptor. The ice sculptor wasn’t what I’d call a 3D modeling masterpiece (nor was it supposed to be). The lego man and robot were fun, but they also consisted of mostly hard edges and features that didn’t need to look very organic. Now, it was time to try modeling someone a little more human.
A couple of weeks ago, I started my first workshop with MoGraph Mentor called Character Modeling & Rigging in Cinema 4D. The workshop goes through the entire 3D character modeling, rigging and animating process. I’m about halfway through and the following image is what I have to show for it.
The course instructor, Joey Judkins, has done a phenomenal job with this content, providing us with tools, the process and oh yeah, even the character design for us to model.
Next up is doing some character rigging where we attach a bone system to the geometry. This will allow me to easily give Mira things to do. She’ll be able to walk, sit down, point at things, or anything I can do while in one of those cool motion capture suits!
Okay, time to get back to it!